﻿using System.Collections.Generic;

namespace ETHotfix {
	public sealed class Player : Entity
	{
        public List<long> UnitIds { get; set; } = new List<long>();

        public override void Dispose()
		{
			if (this.IsDisposed)
			{
				return;
			}
            UnitIds.Clear();

            base.Dispose();
		}
	}
}